Originally Posted by
Cyndadile
It's absolutely doable. The question is whether it would be worthwhile. We wouldn't have to deal with RPGMakerXP's quirkiness, but we would have to deal with GoDot's quirkiness and our own programmers' quirkiness, as well as the mechanics of Pokemon. We would be set back by having to build the engine pretty much from the ground up.
On the other hand, if we went with godot, we'd have much less trouble once we created a pokemon engine. The programmers would have spent enough time building the code that they'd understand it much better than RPGMXP. The game would likely work across more platforms, and we'd have an easier time customizing the game.
I still haven't looked at that link too much, but I'm not opposed to the idea of switching over.