Originally Posted by
ragingprimeape
Ninjask @ Leftovers
Jolly
178HP/252Atk/80Spe
Speed Boost
Swords Dance, Substitute, Baton Pass, X Scissor
My lead. Uses substitute and swords dance, then passes to one of my physical sweepers. 4x weakness to Stealth Rock is a big problem for me since I usually only get to use it once or twice.
Don't waste precious EVs on health unless you're substituting down to 1hp for berry activation (which you're not). Focus primarily on speed and attack if you think you could sweep given the chance
Breeloom @ Toxic Orb
Adamant
48HP/252Atk/208Spd
Poison Heal
Spore, Substitute, Focus Punch, Seed Bomb
One of the sweepers ninjask passes to. The Speed Boost really helps him out, and he can set up a substitute fairly regulary with Spore in tow.
Breloom isn't as good as people make out, it's defences are quite poor so it won't survive a hit. Plus you can't really hit Gengar hard tbh without a swords dance and you're even more screwed against Gyarados/Charizard
Bronzong @ Leftovers
Sassy
252HP/86Atk/80Def/92SDef IV: 0Spd
Levitate
Earthquake, Gyro Ball, Stealth Rock, Explosion
Another Physical Attacker. Don't usually pass to him in order to keep Gyro Ball powerful. Can set up steath rock, so I try to get him out fairly early.
Your 3rd pokemon in a row that Infernape will savagely rape. If I was you, I'd try not to use this as an attacker per se, just spiker and rest stalk it aswell for longevity
Mamoswine @ Life Orb
Jolly
252Atk/4Def/252Spd
Snow Cloak
Ice Shard, Earthquake, Stone Edge, Superpower
The other pokemon that I pass to often, since he could use the speed boost. Ice Shard is good for revenge killing if need be, and Earthquake combined with Stone Edge give great coverage.
Fairly good receiver of the speed, better than Breloom imo, this set essentially hits everything and everything quite hard. Your problem here is possibly the poor typing of Mamoswine meaning Ice attacks are neutral so even non-surf Swampert could put up a fight here
Starmie @ Choice Specs
Timid
4HP/252Spd/252SAtk
Natural Cure
Hydro Pump, Ice Beam, Thunderbolt, Psychic
I was in the middle of building this team, and realized I had four pokemon that were weak to fire. Starmie is a fast yet powerful special-based pokemon that does a decent job of fixing this problem.
As you think just Starmie alone will counter fire types, you'd be fooled. You're running a major risk for one having choice specs on your ONLY fire resist. Say you use ice beam, kill their whatever and they send in a fire type. Not only does another mon need to take a pointless hit (Possibly OHKOing your new mon), this has to switch back for a rather predictable Hydro Pump. I'd say just attach a Life Orb so you don't claustraphobisze your attacking options in one go. Add Recover over Psychic so you can at least recover damage done by life orb.
Blissey @ Leftovers
Calm
252Def/176Spd/80SAtk
Natural Cure
Protect, Wish, Toxic, Flamethrower
Well I gotta have at least one super-overused pokemon, right? Blissey doesn't really need a whole lot of explanation.
This isn't even used for Cleric purposes.... Whhhhhhyy? Your team needs it majorly since it relies a lot on speed (going first) to be any use. Wish passing is useful for your team in the given circumstances but I'd say just cleric it
This team is great for killing people that arent very good, but most everyone over 900 kills me easily. Obviously I still have a big fire weakness, but I'm not sure what more to do about that.