SilentSentinel
02-28-10, 09:15 PM
Not finished when we moved.
Reposting the rules just in case (with an edit here)
What CAN be revamped:
- Movesets (TMs and levelsets) - For TMs, please post the existing list even if you're making no changes, it makes my job much easier.
- Abilities
- Egg Moves (POST WITH FATHERS, PLEASE)
What CANNOT be revamped:
- Base stats
We'll be doing Slowpoke/bro/king in this topic.
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Okay, I'm willing to bet nobody even noticed this topic until IBow pointed it out in the last update. Here's my idea for Slowking:
Ability: Rock Head/Empty Head (Either one might work, since his head is covered by a Shellder)
Lv. Up moves:
--- Calm Mind
--- Confusion
06 Water Gun
13 Amnesia
20 Equilibrium
27 Delta Wave <-For some reason, this just seems to fit.
34 Spike Wall
41 Tidal Wave
48 Psychic
TMs/HMs:
03 Water Pulse
04 Calm Mind
05 Roar
06 Toxic
07 Hail
10 Hidden Power
12 Taunt
13 Ice Beam
14 Blizzard
15 Hyper Beam
16 Light Screen
17 Protect
18 Rain Dance
20 Safeguard
21 Frustration
23 Iron Tail
27 Return
28 Dig
29 Psychic
30 Shadow Ball
31 Brick Break
32 Double Team
33 Reflect
41 Torment
42 Facade
43 Secret Power
44 Rest
45 Attract
46 Thief
48 Skill Swap
55 Endure
63 Water Wall
75 Sleep Talk
78 Substitute
79 Rocket Punch
80 Orion's Sword
H3 Surf
H4 Strength
H5 Flash
H6 Rock Smash
H7 Waterfall
H8 Dive
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Just pointing out that Delta Wave is Purior's signature move, and probably shouldn't be given to anyone else.
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Could potentially replace delta wave with riptide. I also think that he should learn at least one more attack at, say, 55.
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Mm, I don't know about those ability suggestions. First of all, does Slowking even get any recoil-inducing moves in Topaz? I don't see any on that list and I don't recall seeing any on Slowpoke's level up list in Slowpriest's topic, either; even so, Slowking should probably get one on its own if you really want it to have Rock Head. Without a recoil move Rock Head is completely useless. Yeah, maybe it fits with the Shellder helmet, but that means absolutely nothing if the ability doesn't do anything at all.
Empty Head seems to imply simplicity to me, which of course isn't very Slowkingy, but I suppose it could be interpreted as Slowking forcibly blocking out trivial things like those effects. Eh.
Anyway, I guess Empty Head works, but I'd give serious reconsideration to Rock Head. Serene Focus, Cunning and Confound all seem like they'd make more sense, but they'd more than likely be too good on a Slowking. There must be something else... Cloud Nine, perhaps?
Also not really feeling Spike Wall as a logical move--where are the spikes coming from? I don't think the few that are on the helmet really qualify... Don't really have a problem with the other moves, but is there a reason it doesn't line up a little better with Slowpriest's levels? It does seem like a very small list, so couldn't we use Slowpriest's instead?
The TMs look good, though.
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I'm agreeing with Phoenixsong mostly.
Also, I think the ability for Slowpriest was based off of a sort of pattern: Slowbro has Oblivious, Slowking has Own Tempo (or was it the other way around?) and Slowpriest has Empty Head.
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Actually, they both get both abilities, unless you're saying the intent was to take one ability off of each Slow evolution. Slowpriest currently has both Own Tempo and Oblivious as well, looking at the topic.
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Oh really? I guess I was wrong, then.
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I'll make a couple little edits to my previous list:
Quote:
Abilities: Own Tempo/Empty Head (up for consideration)
Lv. Up moves:
--- Calm Mind
--- Confusion
06 Water Gun
13 Amnesia
20 Equilibrium
27 Psybeam
34 Spike Wall
41 Tidal Wave
48 Psychic
TMs/HMs:
03 Water Pulse
04 Calm Mind
05 Roar
06 Toxic
07 Hail
10 Hidden Power
12 Taunt
13 Ice Beam
14 Blizzard
15 Hyper Beam
16 Light Screen
17 Protect
18 Rain Dance
20 Safeguard
21 Frustration
23 Iron Tail
27 Return
28 Dig
29 Psychic
30 Shadow Ball
31 Brick Break
32 Double Team
33 Reflect
41 Torment
42 Facade
43 Secret Power
44 Rest
45 Attract
46 Thief
48 Skill Swap
55 Endure
63 Water Wall
75 Sleep Talk
78 Substitute
79 Rocket Punch
80 Orion's Sword
H3 Surf
H4 Strength
H5 Flash
H6 Rock Smash
H7 Waterfall
H8 Dive
I can't understand why I'm the only one posting anything here.
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Since Slowpriest is a sort of "religous" pokemon, would it not make sense to give it Enlighten perhaps, and maybe in place of Spike Wall since everyone seems to be against Slowpriest having it?
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That list is for Slowking, not Slowpriest. Otherwise, I'd agree with you.
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I think it's pretty fine. Is it canon to have moves learned in a pattern of one each 7 levels though?
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Slowking levels similarly in FR/LG iirc, so it should be good. Anyways, thought I'd give Slowbro a shot.
Abilities: Own Tempo/Empty Head
--- Curse
--- Tackle
--- Yawn
06 Growl
13 Water Gun
17 Confusion
24 Water Wall
29 Disable
34 Headbutt
37 Water Pulse
43 Amnesia
48 Psychic
55 Equilibrium
Not too many new moves that fit Slowbro extremely well, although there are a few more options (namely Spike Wall). And Empty Head seems as if it was made for the Slowpoke line, heh.
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I would maybe go with Oblivious instead of Own Tempo for Slowbro if you're only going to choose one; fits the concept a little better, IMO.
...though honestly, Empty Head does exactly what both of those abilities do and more. You might as well just give them all Empty Head as their only ability (or one of two abilities, the other of which is neither Oblivious nor Own Tempo) if you wanted to do Oblivious/Own Tempo and Empty Head.
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i has an idea for an egg move...
Spike Cannon (Cloyster)
i'm not sure how it would work for Slowpoke, but it would work fine for SlowBro/King...
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Hm, maybe Water Absorb then, and I forgot TMs so I'll just compile the whole thing in this post.
Ability: Water Absorb/Empty Head
--- Curse
--- Tackle
--- Yawn
06 Growl
13 Water Gun
17 Confusion
24 Water Wall
29 Disable
34 Headbutt
37 Water Pulse
43 Amnesia
48 Psychic
55 Equilibrium
01 Focus Punch
03 Water Pulse
04 Calm Mind
06 Toxic
07 Hail
10 Hidden Power
11 Sunny Day
13 Ice Beam
14 Blizzard
15 Hyper Beam
17 Protect
18 Rain Dance
20 Safeguard
21 Frustration
26 Earthquake
27 Return
28 Dig
29 Psychic
30 Shadow Ball
31 Brick Break
32 Double Team
35 Flamethrower
38 Fire Blast
42 Facade
43 Secret Power
44 Rest
45 Attract
48 Skill Swap
49 Snatch
54 Icicle Whip
55 Endure
63 Water Wall
66 Holy Fist
71 Statronome
75 Sleep Talk
78 Substitute
79 Rocket Punch
80 Orion’s Sword
And Cloyster isn't in Topaz so it can't pass on egg moves.
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crap...it took me forever to think of that...oh well, maybe as a level up move instead then?
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I'd prefer that the Slo line doesn't get Water Absorb. It's already fairly widespread considering Vaporeon, Quagsire, Lapras, Poliwhirl and co.
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Hm, maybe Water Veil then? Not too many lines have it. Only Goldeen and Wailmer iirc (I'm not sure about Topaz pokes though).
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Water Veil is good!
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Could work, though it doesn't really bring much to the Slo line. They're hardly affected by Burn, anyway.
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Is it necessary to have two? Empty Head is a pretty good ability anyway.
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Maybe some Egg moves:
Cascade (Cascadet)
Flatter (Mallarge)
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Cascade: Reefrain, Cascadet
Thunder Wave: Ampharos
Stomp: Rhydon, Tropius
hes gotta have thunder wave somehow.
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Sure, Thunder Wave. Cascade, I'm not sure though. Reefrain and Cascadet are more sleek and swimming-ly than the Slo line, and would seem more fitting to Cascade perhaps?
Slowpoke has an excellent Egg Group, so it shouldn't be too hard to find good Egg Moves for it.
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Assist: Ludicolo, Ludicolo->Corsola
Muddy Water: Mallarge, Reefrain, Cascadet (hermit crab looking thingys live in mud, after all.)
Outrage: Malistril (Probably not gonna happen, but would be sweet , no?)
Acid Armor: Drakodo
Confuse Ray/ Sheer Cold/Calm Mind: Lapras/Sirene (Lotta good stuff on them)
Mud Slap: Dionare (Monster), Mallarge, Cascadet (Water 1)
Stomp is canon, other canon moves dont work well here
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I don't think Slowpoke should get Acid Armor, that might make Slowking too good. Outrage is also iffy.
Assist is very interesting. I wouldn't normally think of it being on the Slow line but maybe it could be interesting? I think this would be my preference for the final list then:
Thunder Wave
Stomp
Muddy Water
Confuse Ray
Calm Mind
Assist
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Acid armor would kinda uberwallify slowking i guess. Glad calm mind is still in though.
I tried to cut down on the size a bit this time, so you can't tell who posted what.
Reposting the rules just in case (with an edit here)
What CAN be revamped:
- Movesets (TMs and levelsets) - For TMs, please post the existing list even if you're making no changes, it makes my job much easier.
- Abilities
- Egg Moves (POST WITH FATHERS, PLEASE)
What CANNOT be revamped:
- Base stats
We'll be doing Slowpoke/bro/king in this topic.
--------------------------------------------------------------------------------
Okay, I'm willing to bet nobody even noticed this topic until IBow pointed it out in the last update. Here's my idea for Slowking:
Ability: Rock Head/Empty Head (Either one might work, since his head is covered by a Shellder)
Lv. Up moves:
--- Calm Mind
--- Confusion
06 Water Gun
13 Amnesia
20 Equilibrium
27 Delta Wave <-For some reason, this just seems to fit.
34 Spike Wall
41 Tidal Wave
48 Psychic
TMs/HMs:
03 Water Pulse
04 Calm Mind
05 Roar
06 Toxic
07 Hail
10 Hidden Power
12 Taunt
13 Ice Beam
14 Blizzard
15 Hyper Beam
16 Light Screen
17 Protect
18 Rain Dance
20 Safeguard
21 Frustration
23 Iron Tail
27 Return
28 Dig
29 Psychic
30 Shadow Ball
31 Brick Break
32 Double Team
33 Reflect
41 Torment
42 Facade
43 Secret Power
44 Rest
45 Attract
46 Thief
48 Skill Swap
55 Endure
63 Water Wall
75 Sleep Talk
78 Substitute
79 Rocket Punch
80 Orion's Sword
H3 Surf
H4 Strength
H5 Flash
H6 Rock Smash
H7 Waterfall
H8 Dive
__________________
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Just pointing out that Delta Wave is Purior's signature move, and probably shouldn't be given to anyone else.
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Could potentially replace delta wave with riptide. I also think that he should learn at least one more attack at, say, 55.
__________________
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Mm, I don't know about those ability suggestions. First of all, does Slowking even get any recoil-inducing moves in Topaz? I don't see any on that list and I don't recall seeing any on Slowpoke's level up list in Slowpriest's topic, either; even so, Slowking should probably get one on its own if you really want it to have Rock Head. Without a recoil move Rock Head is completely useless. Yeah, maybe it fits with the Shellder helmet, but that means absolutely nothing if the ability doesn't do anything at all.
Empty Head seems to imply simplicity to me, which of course isn't very Slowkingy, but I suppose it could be interpreted as Slowking forcibly blocking out trivial things like those effects. Eh.
Anyway, I guess Empty Head works, but I'd give serious reconsideration to Rock Head. Serene Focus, Cunning and Confound all seem like they'd make more sense, but they'd more than likely be too good on a Slowking. There must be something else... Cloud Nine, perhaps?
Also not really feeling Spike Wall as a logical move--where are the spikes coming from? I don't think the few that are on the helmet really qualify... Don't really have a problem with the other moves, but is there a reason it doesn't line up a little better with Slowpriest's levels? It does seem like a very small list, so couldn't we use Slowpriest's instead?
The TMs look good, though.
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I'm agreeing with Phoenixsong mostly.
Also, I think the ability for Slowpriest was based off of a sort of pattern: Slowbro has Oblivious, Slowking has Own Tempo (or was it the other way around?) and Slowpriest has Empty Head.
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Actually, they both get both abilities, unless you're saying the intent was to take one ability off of each Slow evolution. Slowpriest currently has both Own Tempo and Oblivious as well, looking at the topic.
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Oh really? I guess I was wrong, then.
--------------------------------------------------------------------------------
I'll make a couple little edits to my previous list:
Quote:
Abilities: Own Tempo/Empty Head (up for consideration)
Lv. Up moves:
--- Calm Mind
--- Confusion
06 Water Gun
13 Amnesia
20 Equilibrium
27 Psybeam
34 Spike Wall
41 Tidal Wave
48 Psychic
TMs/HMs:
03 Water Pulse
04 Calm Mind
05 Roar
06 Toxic
07 Hail
10 Hidden Power
12 Taunt
13 Ice Beam
14 Blizzard
15 Hyper Beam
16 Light Screen
17 Protect
18 Rain Dance
20 Safeguard
21 Frustration
23 Iron Tail
27 Return
28 Dig
29 Psychic
30 Shadow Ball
31 Brick Break
32 Double Team
33 Reflect
41 Torment
42 Facade
43 Secret Power
44 Rest
45 Attract
46 Thief
48 Skill Swap
55 Endure
63 Water Wall
75 Sleep Talk
78 Substitute
79 Rocket Punch
80 Orion's Sword
H3 Surf
H4 Strength
H5 Flash
H6 Rock Smash
H7 Waterfall
H8 Dive
I can't understand why I'm the only one posting anything here.
__________________
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Since Slowpriest is a sort of "religous" pokemon, would it not make sense to give it Enlighten perhaps, and maybe in place of Spike Wall since everyone seems to be against Slowpriest having it?
__________________
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That list is for Slowking, not Slowpriest. Otherwise, I'd agree with you.
__________________
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I think it's pretty fine. Is it canon to have moves learned in a pattern of one each 7 levels though?
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Slowking levels similarly in FR/LG iirc, so it should be good. Anyways, thought I'd give Slowbro a shot.
Abilities: Own Tempo/Empty Head
--- Curse
--- Tackle
--- Yawn
06 Growl
13 Water Gun
17 Confusion
24 Water Wall
29 Disable
34 Headbutt
37 Water Pulse
43 Amnesia
48 Psychic
55 Equilibrium
Not too many new moves that fit Slowbro extremely well, although there are a few more options (namely Spike Wall). And Empty Head seems as if it was made for the Slowpoke line, heh.
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I would maybe go with Oblivious instead of Own Tempo for Slowbro if you're only going to choose one; fits the concept a little better, IMO.
...though honestly, Empty Head does exactly what both of those abilities do and more. You might as well just give them all Empty Head as their only ability (or one of two abilities, the other of which is neither Oblivious nor Own Tempo) if you wanted to do Oblivious/Own Tempo and Empty Head.
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i has an idea for an egg move...
Spike Cannon (Cloyster)
i'm not sure how it would work for Slowpoke, but it would work fine for SlowBro/King...
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Hm, maybe Water Absorb then, and I forgot TMs so I'll just compile the whole thing in this post.
Ability: Water Absorb/Empty Head
--- Curse
--- Tackle
--- Yawn
06 Growl
13 Water Gun
17 Confusion
24 Water Wall
29 Disable
34 Headbutt
37 Water Pulse
43 Amnesia
48 Psychic
55 Equilibrium
01 Focus Punch
03 Water Pulse
04 Calm Mind
06 Toxic
07 Hail
10 Hidden Power
11 Sunny Day
13 Ice Beam
14 Blizzard
15 Hyper Beam
17 Protect
18 Rain Dance
20 Safeguard
21 Frustration
26 Earthquake
27 Return
28 Dig
29 Psychic
30 Shadow Ball
31 Brick Break
32 Double Team
35 Flamethrower
38 Fire Blast
42 Facade
43 Secret Power
44 Rest
45 Attract
48 Skill Swap
49 Snatch
54 Icicle Whip
55 Endure
63 Water Wall
66 Holy Fist
71 Statronome
75 Sleep Talk
78 Substitute
79 Rocket Punch
80 Orion’s Sword
And Cloyster isn't in Topaz so it can't pass on egg moves.
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crap...it took me forever to think of that...oh well, maybe as a level up move instead then?
__________________
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I'd prefer that the Slo line doesn't get Water Absorb. It's already fairly widespread considering Vaporeon, Quagsire, Lapras, Poliwhirl and co.
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Hm, maybe Water Veil then? Not too many lines have it. Only Goldeen and Wailmer iirc (I'm not sure about Topaz pokes though).
__________________
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Water Veil is good!
__________________
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Could work, though it doesn't really bring much to the Slo line. They're hardly affected by Burn, anyway.
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Is it necessary to have two? Empty Head is a pretty good ability anyway.
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Maybe some Egg moves:
Cascade (Cascadet)
Flatter (Mallarge)
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Cascade: Reefrain, Cascadet
Thunder Wave: Ampharos
Stomp: Rhydon, Tropius
hes gotta have thunder wave somehow.
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Sure, Thunder Wave. Cascade, I'm not sure though. Reefrain and Cascadet are more sleek and swimming-ly than the Slo line, and would seem more fitting to Cascade perhaps?
Slowpoke has an excellent Egg Group, so it shouldn't be too hard to find good Egg Moves for it.
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Assist: Ludicolo, Ludicolo->Corsola
Muddy Water: Mallarge, Reefrain, Cascadet (hermit crab looking thingys live in mud, after all.)
Outrage: Malistril (Probably not gonna happen, but would be sweet , no?)
Acid Armor: Drakodo
Confuse Ray/ Sheer Cold/Calm Mind: Lapras/Sirene (Lotta good stuff on them)
Mud Slap: Dionare (Monster), Mallarge, Cascadet (Water 1)
Stomp is canon, other canon moves dont work well here
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I don't think Slowpoke should get Acid Armor, that might make Slowking too good. Outrage is also iffy.
Assist is very interesting. I wouldn't normally think of it being on the Slow line but maybe it could be interesting? I think this would be my preference for the final list then:
Thunder Wave
Stomp
Muddy Water
Confuse Ray
Calm Mind
Assist
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Acid armor would kinda uberwallify slowking i guess. Glad calm mind is still in though.
I tried to cut down on the size a bit this time, so you can't tell who posted what.