Enechestra Gym.
Wall wall wall wall wall wall
White space: Empty space. Player can stand here.
Grey space: Wall. Player can not stand here.
Purple space: Mine cart. If player goes into it, it follows the red tracks. Otherwise, player can not stand here.
Red tracks: Mine cart will travel along these if the player goes into it. Player can stand here unless there is a hole beneath it (i.e. coordinates (X 14, Y 7)).
Dark blue space: Hole. Player can not stand here.
Light blue space: Just there to group tracks that rotate together to make things easier. Pretend they are white.
A: Switch. If the player activates it, it flips coordinates (X 3-4, Y 20-22) vertically.
B: Switch. If the player activates it, it flips coordinates (X 19-22, Y 21-23) horizantally.
C: Switch. If the player activates it, it flips coordinates (X 13-15, Y 27-28) horizantally.
D: Switch. If the player activates it, it flips coordinates (X 8-10, Y 30-31) horizantally.
E: Switch. If the player activates it, it flips coordinates (X 21-22, Y 30-32) vertically.
F: Switch. If the player activates it, it flips coordinates (X 35-36, Y 23-25) vertically
G: Switch. If the player activates it, it flips coordinates (X 19-20, Y 38-40) horizantally.
H: Switch. If the player activates it, it flips coordinates (X 13-15, Y 36-37) vertically.
I: Switch. If the player activates it, it flips coordinates (X 30-31, Y 9-11) vertically.
J: Gym leader.